Set:
Mystic Fighters
Card type:
Normal Spell
Rarity:
Secret Rare
Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. Y...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1800
Defense:
0
If this card is Normal or Special Summoned: You can add 1 "Branded" S...
Set:
Brothers of Legend
Card type:
Xyz/Effect Monster
Rarity:
Secret Rare
Attack:
2800
Defense:
1200
2 Level 7 monsters Once per turn: You can detach 1 material from this card; look ...
Set:
2021 Tin of Ancient Battles
Card type:
Effect Synchro Monster
Rarity:
Ultra Rare
Attack:
3000
Defense:
2200
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excav...
Set:
Duel Devastator
Card type:
Synchro/Effect Monster
Rarity:
Ultra Rare
Attack:
2300
Defense:
1400
1 Tuner + 1 or more non-Tuner monsters You can discard any number of cards to the...
Set:
Duel Devastator
Card type:
Normal Spell
Rarity:
Ultra Rare
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack...
Set:
Battles of Legend: Hero's Revenge
Card type:
Xyz/Effect Monster
Rarity:
Ultra Rare
Attack:
2700
Defense:
2100
2 Level 7 monsters This card's Attribute is also treated as each of...
Set:
Dark Neostorm
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
2600
2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following ef...
Set:
Cyberdark Impact
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1000
No monsters can be Special Summoned, except for WATER monsters.
Set:
Clash of Rebellions
Card type:
Field Spell
Rarity:
Common
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '