Set:
Tactical Masters
Card type:
Quick-Play Spell
Rarity:
Super Rare
Activate 1 of these effects, but skip your next Battle Phase after activation; • Target 1 Effect Monster your opponen...
Set:
Maximum Crisis
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1500
If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polym...
Set:
The Infinity Chasers
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
2600
Defense:
2200
2 Level 7 monsters Once per turn: You can detach 1 material from this card; Spec...
Set:
Duelist Nexus
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1500
Defense:
1200
If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chime...
Set:
Photon Hypernova
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1500
Defense:
2100
If you control a "Kashtira" monster: You can Special Summon this card from your hand, al...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '