Set:
Cyberdark Impact
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1000
No monsters can be Special Summoned, except for WIND monsters.
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Common
Attack:
600
Defense:
100
If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level ...
Set:
Structure Deck: Fury from the Deep
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
1000
Discard 1 card from your hand and declare 1 Type of monster. Destroy all f...
Set:
Breakers of Shadow
Card type:
Tuner/Effect Monster
Rarity:
Super Rare
Attack:
400
Defense:
300
When this card is Normal Summoned: You can add 1 "Destruction Sword" card from you...
Set:
OTS Tournament Pack 7
Card type:
Normal Trap
Rarity:
Super Rare
Send 1 Trap Card from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your G...
Set:
Battles of Legend: Light's Revenge
Card type:
Pendulum/Effect Monster
Rarity:
Ultra Rare
Attack:
100
Defense:
100
If either player Sets a Spell/Trap on your field while this car...
Set:
Extreme Force
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
2200
When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You ...
Set:
Dark Saviors
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1400
Defense:
1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
Set:
Dark Saviors
Card type:
Normal Spell
Rarity:
Secret Rare
If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3...
Set:
Duel Power
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1200
Defense:
800
If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Sp...
Set:
Battles of Legend: Terminal Revenge
Card type:
Counter Trap
Rarity:
Ultra Rare
When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a...
Set:
Battles of Legend: Terminal Revenge
Card type:
Equip Spell
Rarity:
Secret Rare
Equip only to a monster your opponent controls. Take control of the equipped monster. During each of y...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '