Set:
Primal Origin
Card type:
Effect Monster
Rarity:
Rare
Attack:
1700
Defense:
1100
This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summ...
Set:
Primal Origin
Card type:
Continuous Trap
Rarity:
Common
While a "Ghostrick" monster is on the field, your opponent cannot Flip Summon. When this card in your possession is destroyed...
Set:
Primal Origin
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2600
Defense:
2100
When a "Sylvan" monster is sent to the Graveyard (except during the Damage Step): You can S...
Set:
Primal Origin
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
100
Defense:
100
You can only activate each effect of "Sylvan Princessprout" once per turn. • You can Tribute ...
Set:
Primal Origin
Card type:
Normal Trap
Rarity:
Common
If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Ext...
Set:
Primal Origin
Card type:
Xyz/Effect Monster
Rarity:
Secret Rare
Attack:
2600
Defense:
2500
3 Level 4 monsters You can only control 1 "Bujinki Amaterasu". Once per turn, during e...
Set:
Primal Origin
Card type:
Normal Spell
Rarity:
Secret Rare
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the ...
Set:
Primal Origin
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
2450
Defense:
1950
2 Level 4 monsters During either player’s turn, when another card or effect is activate...
Set:
Primal Origin
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
2800
Defense:
1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card i...
Set:
Primal Origin
Card type:
Quick Play Spell
Rarity:
Ultra Rare
Target 1 Spell/Trap Card on the field; destroy that target, and if you do, Set 1 "Artifact" monster directly from your D...
Set:
Primal Origin
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
2400
Defense:
1200
2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material ...
Set:
Primal Origin
Card type:
Effect Monster
Rarity:
Rare
Attack:
0
Defense:
0
When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or low...
Set:
Primal Origin
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
100
During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon ...
Set:
Primal Origin
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2000
Defense:
2000
Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the...
Set:
Primal Origin
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
1800
When you take battle damage: You can Special Summon this card from your hand, and if you do, gain ...
Set:
Primal Origin
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2200
Defense:
900
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. Dur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '