Set:
Phantom Darkness
Card type:
Continuous Trap
Rarity:
Common
All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn th...
Set:
Phantom Darkness
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2400
Defense:
2000
Any effect that would inflict damage to a player instead increases their Life Points by ...
Set:
Phantom Darkness
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
300
Defense:
1300
When you take Battle Damage while this card is in your Graveyard, remove it from play. Th...
Set:
Phantom Darkness
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
0
During your Standby Phase, if this card is in your Graveyard, Special Summon it in face-up Atta...
Set:
Phantom Darkness
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1900
Defense:
1400
When this card destroys an opponent's monster, you can remove from play 1 DARK monster f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '