Set:
Maximum Crisis
Card type:
Normal Spell
Rarity:
Super Rare
If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent ch...
Set:
Maximum Crisis
Card type:
Normal Spell
Rarity:
Super Rare
Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "Bo...
Set:
Maximum Crisis
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
?
Defense:
?
3 "Number" Xyz Monsters with the same Rank (This card's original Rank is always treated as 1...
Set:
Maximum Crisis
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
2100
Defense:
1300
2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by bat...
Set:
Maximum Crisis
Card type:
Effect Monster
Rarity:
Common
Attack:
2500
Defense:
1000
If your opponent controls a monster and you control no monsters, you can Special Summon this c...
Set:
Maximum Crisis
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
1000
If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your h...
Set:
Maximum Crisis
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2700
Defense:
2100
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up...
Set:
Maximum Crisis
Card type:
Field Spell
Rarity:
Common
When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 A...
Set:
Maximum Crisis
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
2600
Defense:
2500
FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect o...
Set:
Maximum Crisis
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
100
If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '