Set:
Judgment of the Light
Card type:
Synchro/Effect Monster
Rarity:
Secret Rare
Attack:
2300
Defense:
1500
1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked...
Set:
Judgment of the Light
Card type:
Normal Trap
Rarity:
Common
Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of ...
Set:
Judgment of the Light
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
600
Defense:
1000
2 level 2 monsters You can detach 1 Xyz Material from this card, then target 1 m...
Set:
Judgment of the Light
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
2800
Defense:
2500
3 level 5 monsters If this card attacks, your opponent cannot activate any Spel...
Set:
Judgment of the Light
Card type:
Synchro/Effect Monster
Rarity:
Rare
Attack:
2000
Defense:
2800
1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters When this card is Synchro...
Set:
Judgment of the Light
Card type:
Synchro/Effect Monster
Rarity:
Super Rare
Attack:
2400
Defense:
1800
1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this ...
Set:
Judgment of the Light
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
2900
Defense:
2400
When this card is Special Summoned by the effect of a Spellcaster-Type monster or ...
Set:
Judgment of the Light
Card type:
Xyz/Effect Monster
Rarity:
Common
Attack:
1800
Defense:
2000
3 or more (max. 5) level 3 monsters // Once per turn: You can detach 1 Xyz Material...
Set:
Judgment of the Light
Card type:
Field Spell
Rarity:
Common
Each time a monster is Xyz Summoned: The Summoning player takes 500 damage. During each player's End Phase, the turn play...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '