Set:
Judgment of the Light
Card type:
Synchro/Effect Monster
Rarity:
Ultimate Rare
Attack:
3200
Defense:
2800
1 Tuner + 1 or more non-Tuner monsters Must be Synchro Summoned, and can...
Set:
Judgment of the Light
Card type:
Effect Monster
Rarity:
Rare
Attack:
1800
Defense:
1000
This card is unaffected by the effects of "Hole" Normal Trap Cards. You can activate "Hol...
Set:
Judgment of the Light
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2800
Defense:
1200
This card gains 100 ATK for each Plant-Type monster you control. Other Plant-Type m...
Set:
Judgment of the Light
Card type:
Quick Play Spell
Rarity:
Common
Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of "Mecha Phantom Beast Tokens" (...
Set:
Judgment of the Light
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
2000
Defense:
2100
2 level 4 "Photon" monsters Once per turn: You can detach 1 or 2 Xyz Materials ...
Set:
Judgment of the Light
Card type:
Normal Spell
Rarity:
Common
Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same level as that monster from...
Set:
Judgment of the Light
Card type:
Xyz/Effect Monster
Rarity:
Common
Attack:
2500
Defense:
2100
2 level 5 Winged Beast-Type monsters You can detach 1 Xyz Material from this card, ...
Set:
Judgment of the Light
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
When an opponent's monster declares an attack: You can banish this card from your Graveyard, ...
Set:
Judgment of the Light
Card type:
Quick Play Spell
Rarity:
Common
When a Spell effect that would inflict damage to you is activated: You take no damage from that effect. While this c...
Set:
Judgment of the Light
Card type:
Quick Play Spell
Rarity:
Common
If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; b...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '