Set:
Invasion: Vengeance
Card type:
Field Spell
Rarity:
Common
All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to ...
Set:
Invasion: Vengeance
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1800
Defense:
3000
If this card is in your hand: You can destroy 2 other monsters in your hand and/or fa...
Set:
Invasion: Vengeance
Card type:
Effect Monster
Rarity:
Common
Attack:
500
Defense:
500
You can discard 1 Rock-Type monster; Special Summon from your Deck, 1 Rock-Type monster tha...
Set:
Invasion: Vengeance
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
1000
This card gains 200 ATK for each Predator Counter on the field. When this card destroys a...
Set:
Invasion: Vengeance
Card type:
Flip/Effect Monster
Rarity:
Super Rare
Attack:
1400
Defense:
2600
FLIP: You can target Set cards on the field, equal to the number of "Subterror B...
Set:
Invasion: Vengeance
Card type:
Quick Play Spell
Rarity:
Super Rare
Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.
Set:
Invasion: Vengeance
Card type:
Continuous Spell
Rarity:
Rare
During your End Phase: You can target 2 "Constellar" Xyz Monsters you control that have Xyz Material; detach all Xyz Mat...
Set:
Invasion: Vengeance
Card type:
Normal Spell
Rarity:
Common
If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Ext...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '