Set:
Invasion: Vengeance
Card type:
Normal Spell
Rarity:
Rare
Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your h...
Set:
Invasion: Vengeance
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
2400
2 Level 2 monsters This card is unaffected by other monsters' effects. You can activ...
Set:
Invasion: Vengeance
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
During either player's turn: You can discard this card, then target 1 "Aroma" monster in ...
Set:
Invasion: Vengeance
Card type:
Ritual/Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
2000
You can Ritual Summon this card with "Machine Angel Ritual". If this card is R...
Set:
Invasion: Vengeance
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
1600
Defense:
1400
At the start of the Damage Step, if this card attacks an opponent's face-down Defens...
Set:
Invasion: Vengeance
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
2100
Defense:
1400
Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During you...
Set:
Invasion: Vengeance
Card type:
Quick Play Spell
Rarity:
Super Rare
During the Main Phase: Target 1 DARK Xyz Monster you control with no Xyz Materials; Special Summon from your Extra...
Set:
Invasion: Vengeance
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
0
Defense:
2000
When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyar...
Set:
Invasion: Vengeance
Card type:
Quick Play Spell
Rarity:
Super Rare
Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '