Set:
Ignition Assault
Card type:
Normal Spell
Rarity:
Common
Send "Gimmick Puppet" monsters with different names from your Deck to the GY, up to the number of monsters your opponent cont...
Set:
Ignition Assault
Card type:
Fusion/Effect Monster
Rarity:
Rare
Attack:
2300
Defense:
2000
1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no dama...
Set:
Ignition Assault
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1000
1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summone...
Set:
Ignition Assault
Card type:
Ritual/Effect Monster
Rarity:
Common
Attack:
1500
Defense:
2600
You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ri...
Set:
Ignition Assault
Card type:
Ritual/Effect Monster
Rarity:
Super Rare
Attack:
1600
Defense:
2500
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Su...
Set:
Ignition Assault
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1500
Defense:
2200
You can discard 1 Zombie monster; Special Summon this card from your hand. During your o...
Set:
Ignition Assault
Card type:
Synchro/Effect Monster
Rarity:
Super Rare
Attack:
2300
Defense:
1500
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/T...
Set:
Ignition Assault
Card type:
Tuner/Effect Monster
Rarity:
Rare
Attack:
600
Defense:
1000
If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your ...
Set:
Ignition Assault
Card type:
Continuous Spell
Rarity:
Ultra Rare
During your Main Phase, if you Normal or Special Summon an "Ancient Warriors" monster(s): You can target 1 of those m...
Set:
Ignition Assault
Card type:
Ritual/Effect Monster
Rarity:
Super Rare
Attack:
2000
Defense:
3000
You can Ritual Summon this card with a "Megalith" card. During the Main Phase (Qu...
Set:
Ignition Assault
Card type:
Ritual/Effect Monster
Rarity:
Common
Attack:
1300
Defense:
2600
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summon...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '