Set:
Ignition Assault
Card type:
Normal Spell
Rarity:
Rare
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you ...
Set:
Ignition Assault
Card type:
Effect Monster
Rarity:
Common
Attack:
1700
Defense:
0
If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it...
Set:
Ignition Assault
Card type:
Continuous Trap
Rarity:
Common
Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your oppo...
Set:
Ignition Assault
Card type:
Normal Trap
Rarity:
Common
Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activa...
Set:
Ignition Assault
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
2300
2+ Cyberse monsters During damage calculation, if this card attacks: You can inflict damage to your oppon...
Set:
Ignition Assault
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2000
During the Battle Phase (Quick Effect): You can target 1 Cyberse monster this card points to and ac...
Set:
Ignition Assault
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
1900
Defense:
2500
2 Level 4 monsters During the Standby Phase: You can detach 1 material from this car...
Set:
Ignition Assault
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
800
Defense:
1000
If this card is Special Summoned: You can Special Summon 1 "Moult Token" (Insect/EARTH/...
Set:
Ignition Assault
Card type:
Ritual/Effect Monster
Rarity:
Common
Attack:
2300
Defense:
2000
You can Ritual Summon this card with "A.I.'s Ritual". If this card is Ritual Summoned...
Set:
Ignition Assault
Card type:
Quick Play Spell
Rarity:
Common
Special Summon 1 "Time Thief" monster from your hand. During your Main Phase: You can banish this card from your GY, then...
Set:
Ignition Assault
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2200
Defense:
2700
You can only control 1 "Utgarda, Generaider Boss of Delusion". (Quick Effect): You can T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '