Set:
Hidden Summoners
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2000
2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your oppo...
Set:
Hidden Summoners
Card type:
Continuous Spell
Rarity:
Super Rare
You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cann...
Set:
Hidden Summoners
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1500
Defense:
500
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids...
Set:
Hidden Summoners
Card type:
Continuous Trap
Rarity:
Super Rare
Each player can only control 1 attribute of monster. Send all other face-up monster they control to the GY.
Set:
Hidden Summoners
Card type:
Normal Spell
Rarity:
Secret Rare
Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to t...
Set:
Hidden Summoners
Card type:
Normal Spell
Rarity:
Super Rare
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used ...
Set:
Hidden Summoners
Card type:
Normal Spell
Rarity:
Super Rare
Pay 1000 LP; Special Summon 1 Ritual Monster from your hand, but it cannot attack, also destroy it during the End Phase. ...
Set:
Hidden Summoners
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
2000
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" ...
Set:
Hidden Summoners
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
0
Defense:
2000
During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthy...
Set:
Hidden Summoners
Card type:
Ritual/Effect Monster
Rarity:
Secret Rare
Attack:
1200
Defense:
1200
You can Ritual Summon this card with "Rebirth of Nephthys". You can only use eac...
Set:
Hidden Summoners
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2400
Defense:
1600
Once per turn, during your next Standby Phase after this card was destroyed by a card ef...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '