Set:
Flames of Destruction
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2800
Defense:
2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having ...
Set:
Flames of Destruction
Card type:
Link/Effect Monster
Rarity:
Secret Rare
Attack:
2500
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then ...
Set:
Flames of Destruction
Card type:
Quick Play Spell
Rarity:
Common
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are ne...
Set:
Flames of Destruction
Card type:
Field Spell
Rarity:
Rare
If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY that was used as its material; Sp...
Set:
Flames of Destruction
Card type:
Quick Play Spell
Rarity:
Rare
Target 1 "Trickstar" monster you control and 1 face-up monster on the field; return that "Trickstar" monster to the ha...
Set:
Flames of Destruction
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
1500
If this card is Normal or Special Summoned: You can send 1 Thunder monster from your De...
Set:
Flames of Destruction
Card type:
Normal Spell
Rarity:
Common
Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can on...
Set:
Flames of Destruction
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
1600
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then ta...
Set:
Flames of Destruction
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
1400
2 WIND monsters All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the fiel...
Set:
Flames of Destruction
Card type:
Continuous Trap
Rarity:
Ultra Rare
Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be dest...
Set:
Flames of Destruction
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
0
Defense:
0
When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Sum...
Set:
Flames of Destruction
Card type:
Normal Spell
Rarity:
Ultra Rare
Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You ca...
Set:
Flames of Destruction
Card type:
Ritual Spell
Rarity:
Common
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monster...
Set:
Flames of Destruction
Card type:
Link/Effect Monster
Rarity:
Secret Rare
Attack:
1600
2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Z...
Set:
Flames of Destruction
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2800
2+ "Trickstar" monsters While this Link Summoned card points to no monsters, it is unaffected ...
Set:
Flames of Destruction
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
100
1 Level 2 or lower "Trickstar" monster If this card is Link Summoned: You can make your opponent dr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '