Set:
Extreme Victory
Card type:
Quick Play Spell
Rarity:
Common
Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK but its effect(s) is negated.
Set:
Extreme Victory
Card type:
Counter Trap
Rarity:
Super Rare
Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spel...
Set:
Extreme Victory
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1900
Defense:
1200
The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter T...
Set:
Extreme Victory
Card type:
Effect Monster
Rarity:
Rare
Attack:
100
Defense:
2000
Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard,...
Set:
Extreme Victory
Card type:
Normal Spell
Rarity:
Common
Activate only if the only face-up monsters on the field are 2 "Meklord" monsters. Draw 2 cards. You cannot conduct your Battle...
Set:
Extreme Victory
Card type:
Tuner Monster
Rarity:
Rare
Attack:
600
Defense:
500
If this card battles a face-up monster with DEF equal to or less than this card's ATK, destroy tha...
Set:
Extreme Victory
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1000
Defense:
700
When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster...
Set:
Extreme Victory
Card type:
Normal Spell
Rarity:
Common
Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your Graveyard, and add it to your hand...
Set:
Extreme Victory
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1900
Defense:
0
When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '