Set:
Extreme Victory
Card type:
Tuner Monster
Rarity:
Common
Attack:
1400
Defense:
1200
If this card is sent to the Graveyard as a Synchro Material Monster, inflict 500 damage to you...
Set:
Extreme Victory
Card type:
Continuous Spell
Rarity:
Common
"Meklord Army" monsters you control in face-up Attack Position cannot be destroyed by battle, but their effects are negate...
Set:
Extreme Victory
Card type:
Tuner Monster
Rarity:
Secret Rare
Attack:
1700
Defense:
1100
This card cannot be Normal Summoned or Set.This card can only be Special Summoned by cont...
Set:
Extreme Victory
Card type:
Continuous Spell
Rarity:
Common
All face-up monsters you control gain 300 ATK for each face-up "T.G." monster you control.
Set:
Extreme Victory
Card type:
Continuous Trap
Rarity:
Super Rare
Activate by selecting 1 face-up Attack Position monster. That monster cannot be targeted or destroyed by your opponent'...
Set:
Extreme Victory
Card type:
Effect Monster
Rarity:
Common
Attack:
900
Defense:
1300
Once per turn, you can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
...
Set:
Extreme Victory
Card type:
Continuous Trap
Rarity:
Rare
Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, de...
Set:
Extreme Victory
Card type:
Tuner Monster
Rarity:
Rare
Attack:
800
Defense:
0
If your opponent controls a monster and you control no monsters, you can Special Summon this card fr...
Set:
Extreme Victory
Card type:
Effect Monster
Rarity:
Rare
Attack:
1600
Defense:
800
If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the ...
Set:
Extreme Victory
Card type:
Effect Monster
Rarity:
Common
Attack:
2000
Defense:
1200
If this card attacks, it is changed to Defense Position at the end of the Damage Step.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '