Set:
Cybernetic Horizon
Card type:
Quick Play Spell
Rarity:
Common
Target 1 "Crusadia" monster you control; , that "Crusadia" monster is unaffected by card effects this turn, except its ...
Set:
Cybernetic Horizon
Card type:
Continuous Spell
Rarity:
Common
Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place ...
Set:
Cybernetic Horizon
Card type:
Equip Spell
Rarity:
Common
Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equip...
Set:
Cybernetic Horizon
Card type:
Normal Trap
Rarity:
Common
Discard 1 "Metaphys" card; draw 1 card, then you can banish 1 "Metaphys" monster from your Deck. If this card is banished: Y...
Set:
Cybernetic Horizon
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
500
Defense:
2000
You can reveal this card in your hand; your opponent randomly chooses 1 card from your ...
Set:
Cybernetic Horizon
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
2000
Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Norm...
Set:
Cybernetic Horizon
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
800
2 Cyberse monsters If a monster(s) is Special Summoned to your zone this card points to (except during t...
Set:
Cybernetic Horizon
Card type:
Normal Trap
Rarity:
Ultra Rare
Draw 3 cards, then discard 2 cards, including at least 1 "Danger!" card, or if you have no "Danger!" cards in your hand,...
Set:
Cybernetic Horizon
Card type:
Quick Play Spell
Rarity:
Common
Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the...
Set:
Cybernetic Horizon
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2200
Defense:
1200
If a Spell/Trap you control leaves the field because of an opponent's effect, and is n...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '