Set:
Cybernetic Horizon
Card type:
Ritual/Effect Monster
Rarity:
Rare
Attack:
3000
Defense:
3000
You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "...
Set:
Cybernetic Horizon
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
2200
If this card is Normal or Special Summoned and you control no Link Monsters: You can Speci...
Set:
Cybernetic Horizon
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1600
Defense:
1000
You can Special Summon this card (from your hand) in Defense Position to your zone a L...
Set:
Cybernetic Horizon
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1000
2 "Gouki" monsters Once per turn, when a monster this card points to activates its effect (Quick Effe...
Set:
Cybernetic Horizon
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
1400
2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the ...
Set:
Cybernetic Horizon
Card type:
Ritual/Effect Monster
Rarity:
Rare
Attack:
2900
Defense:
3000
You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "...
Set:
Cybernetic Horizon
Card type:
Normal Spell
Rarity:
Rare
Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute but different names; add 1 mo...
Set:
Cybernetic Horizon
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
1600
Defense:
2800
You can reveal this card in your hand; your opponent randomly chooses 1 card from you...
Set:
Cybernetic Horizon
Card type:
Continuous Spell
Rarity:
Secret Rare
If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this ...
Set:
Cybernetic Horizon
Card type:
Continuous Spell
Rarity:
Common
Activate this card by targeting 1 Link Monster you control that is co-linked to a Link Monster in the Extra Monster Zon...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '