Set:
Cybernetic Horizon
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
2500
2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the ...
Set:
Cybernetic Horizon
Card type:
Effect Monster
Rarity:
Rare
Attack:
0
Defense:
0
You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Im...
Set:
Cybernetic Horizon
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
800
Defense:
1800
You can Special Summon this card (from your hand) in Defense Position to your zone a ...
Set:
Cybernetic Horizon
Card type:
Quick Play Spell
Rarity:
Common
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. Yo...
Set:
Cybernetic Horizon
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1500
Defense:
400
You can reveal this card in your hand; your opponent randomly chooses 1 card from your ...
Set:
Cybernetic Horizon
Card type:
Ritual/Effect Monster
Rarity:
Common
Attack:
1800
Defense:
1000
You can Ritual Summon this card with "Cycle of the World". This card’s name becomes...
Set:
Cybernetic Horizon
Card type:
Normal Spell
Rarity:
Secret Rare
Place 1 Level 6 monster from your hand or face-up from your field on the bottom of the Deck; draw 2 cards. You can onl...
Set:
Cybernetic Horizon
Card type:
Ritual Spell
Rarity:
Common
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monster...
Set:
Cybernetic Horizon
Card type:
Effect Monster
Rarity:
Rare
Attack:
0
Defense:
0
You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "...
Set:
Cybernetic Horizon
Card type:
Field Spell
Rarity:
Common
Once per turn: You can target 1 Ritual Monster you control; Show 1 Ritual Monster in your hand, until the end of this turn. ...
Set:
Cybernetic Horizon
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
2000
2 "Gladiator Beast" monsters If a "Gladiator Beast" monster you control attacks, it cannot be destroyed...
Set:
Cybernetic Horizon
Card type:
Ritual/Effect Monster
Rarity:
Ultra Rare
Attack:
2500
Defense:
2000
You can Ritual Summon this card with "Cynet Ritual". Any damage you take is hal...
Set:
Cybernetic Horizon
Card type:
Effect Monster
Rarity:
Rare
Attack:
1400
Defense:
1000
You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can onl...
Set:
Cybernetic Horizon
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
800
2 monsters You can activate 1 of these effects. Declare 1 Monster Type; all face-up monsters this card p...
Set:
Cybernetic Horizon
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
1400
2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the f...
Set:
Cybernetic Horizon
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
500
1 Level 4 or lower Cyberse monster If this card is Special Summoned: For the rest of this turn, you ca...
Set:
Cybernetic Horizon
Card type:
Ritual/Effect Monster
Rarity:
Common
Attack:
1700
Defense:
1000
You can Ritual Summon this card with "Cycle of the World". This card’s name becomes...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '