Set:
Crimson Crisis
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
2000
This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent canno...
Set:
Stardust Overdrive
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
500
You can discard 1 WATER monster to Special Summon this card from your hand. When this card ...
Set:
Maximum Crisis
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1500
If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polym...
Set:
Pharaonic Guardian
Card type:
Normal Trap
Rarity:
Common
You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent's hand, then s...
Set:
Cyberdark Impact
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1000
No monsters can be Special Summoned, except for WATER monsters.
Set:
Clash of Rebellions
Card type:
Field Spell
Rarity:
Common
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then ...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Effect Monster
Rarity:
Common
Attack:
1100
Defense:
600
If this card is Normal or Special Summoned: You can take 1 of your "Destiny HER...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Fusion/Effect Monster
Rarity:
Common
Attack:
3200
Defense:
3200
1 "Despia" monster + 1 LIGHT monster + 1 DARK monster During the Main P...
Set:
Power of the Elements
Card type:
Synchro/Effect Monster
Rarity:
Common
Attack:
2700
Defense:
0
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1...
Set:
Ignition Assault
Card type:
Normal Spell
Rarity:
Common
Send "Gimmick Puppet" monsters with different names from your Deck to the GY, up to the number of monsters your opponent cont...
Set:
Dark Neostorm
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1600
2 DARK Dragon monsters Once per turn, during your opponent's End Phase: You can target 1 Attack Position m...
Set:
The Shining Darkness
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
2000
This card's name is treated as "Des Frog" while face-up on the field. You can remove from...
Set:
Crimson Crisis
Card type:
Effect Monster
Rarity:
Common
Attack:
500
Defense:
200
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped...
Set:
Cyberdark Impact
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1000
No monsters can be Special Summoned, except for WIND monsters.
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Common
Attack:
600
Defense:
100
If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level ...
Set:
Structure Deck: Fury from the Deep
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
1000
Discard 1 card from your hand and declare 1 Type of monster. Destroy all f...
Set:
Extreme Force
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
2200
When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '