Set:
Circuit Break
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
700
Defense:
1500
FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Po...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
700
Defense:
800
Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summ...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300.
Set:
Circuit Break
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2000
2 "Trickstar" monsters Each time a monster(s) this card points to is destroyed by battle or card effec...
Set:
Circuit Break
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
1900
2 "SPYRAL" monsters This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You...
Set:
Circuit Break
Card type:
Equip Spell
Rarity:
Secret Rare
Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster...
Set:
Circuit Break
Card type:
Field Spell
Rarity:
Common
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following e...
Set:
Circuit Break
Card type:
Field Spell
Rarity:
Super Rare
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Night...
Set:
Circuit Break
Card type:
Continuous Spell
Rarity:
Rare
Activate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 "Dragonoid Token" (Machine/EARTH/Level ...
Set:
Circuit Break
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
300
Defense:
2100
FLIP: You can target 1 monster on the field; destroy that monster. If this face-up card in ...
Set:
Circuit Break
Card type:
Continuous Spell
Rarity:
Short Print
If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip yo...
Set:
Circuit Break
Card type:
Continuous Spell
Rarity:
Rare
Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 da...
Set:
Circuit Break
Card type:
Normal Trap
Rarity:
Rare
Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not preve...
Set:
Circuit Break
Card type:
Continuous Spell
Rarity:
Super Rare
Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a mo...
Set:
Circuit Break
Card type:
Normal Spell
Rarity:
Rare
Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '