Set:
Circuit Break
Card type:
Field Spell
Rarity:
Common
All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster fro...
Set:
Circuit Break
Card type:
Fusion/Effect Monster
Rarity:
Common
Attack:
2500
Defense:
2400
"Amazoness Tiger" + 1 "Amazoness" monster Once per battle, if this card attacks, during ...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
2000
Defense:
1000
When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while th...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1000
Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter ...
Set:
Circuit Break
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
900
Defense:
1200
FLIP: You can add 1 "Krawler" monster from your Deck to your hand. If this face-up card in ...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
2400
When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Specia...
Set:
Circuit Break
Card type:
Quick Play Spell
Rarity:
Common
Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop"...
Set:
Circuit Break
Card type:
Continuous Trap
Rarity:
Rare
If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monste...
Set:
Circuit Break
Card type:
Quick Play Spell
Rarity:
Ultra Rare
During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arriv...
Set:
Circuit Break
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
1200
2 Level 4 or lower Dragon monsters, except Tokens When this card is Link Summoned: You can pay 500 LP, then ...
Set:
Circuit Break
Card type:
Counter Trap
Rarity:
Ultra Rare
When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
1800
You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can o...
Set:
Circuit Break
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2200
2+ "Gouki" monsters If a monster(s) this card points to is destroyed by battle or card effect: You can...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '