Set:
Brothers of Legend
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
300
Defense:
200
At the end of the Battle Phase: You can discard this card, then target 1 monster in your...
Set:
Brothers of Legend
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
300
Defense:
200
(This card is always treated as a "Kuriboh" card.) (Quick Effect): You can discard this ...
Set:
Brothers of Legend
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
2900
Defense:
1000
Once per turn, if this card is in your GY: You can make this card become a Dragon mon...
Set:
Brothers of Legend
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
800
Defense:
400
If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster yo...
Set:
Brothers of Legend
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
800
Defense:
1300
If you control a WATER monster: You can Special Summon this card from your hand. You ca...
Set:
Brothers of Legend
Card type:
Continuous Trap
Rarity:
Ultra Rare
All Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you con...
Set:
Brothers of Legend
Card type:
Xyz/Effect Monster
Rarity:
Ultra Rare
Attack:
2600
Defense:
1900
2 Level 5 monsters Once per turn: You can detach 1 material from this card, then t...
Set:
Brothers of Legend
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1500
Defense:
1300
When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to y...
Set:
Brothers of Legend
Card type:
Field Spell
Rarity:
Ultra Rare
To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card...
Set:
Brothers of Legend
Card type:
Normal Spell
Rarity:
Ultra Rare
If the only monster you control is 1 Level 5 monster: Tribute that monster; Special Summon 5 monsters (1 "Kuribah", 1 "...
Set:
Brothers of Legend
Card type:
Continuous Trap
Rarity:
Secret Rare
Once per turn: You can declare 1 Monster Type; monsters in the GYs become that Type for the rest of this turn (even...
Set:
Brothers of Legend
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1000
Defense:
500
A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains...
Set:
Brothers of Legend
Card type:
Normal Spell
Rarity:
Ultra Rare
Special Summon 1 "ZW -" or "ZS -" monster from your hand, then, if you control a "Utopia" monster, you can make all mon...
Set:
Brothers of Legend
Card type:
Normal Trap
Rarity:
Ultra Rare
Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the GY; Special Summon up to 3 "Infernoid" mo...
Set:
Brothers of Legend
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
500
Defense:
500
If this card is Summoned (and no other cards): You can activate this effect; your oppon...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '