Set:
Battle Pack 2: War of the Giants
Card type:
Effect Monster
Rarity:
Common
Attack:
2200
Defense:
1100
If a monster you control is destroyed by battle or by card effect and sent t...
Set:
Battle Pack 2: War of the Giants
Card type:
Effect Monster
Rarity:
Common
Attack:
2100
Defense:
0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) ...
Set:
Battle Pack 2: War of the Giants
Card type:
Quick Play Spell
Rarity:
Common
Target 1 face-up monster on the field; until the End Phase, it gains 400 ATK, but its effects are negated...
Set:
Battle Pack 2: War of the Giants
Card type:
Effect Monster
Rarity:
Rare
Attack:
2400
Defense:
1500
Once per turn, during the End Phase, if this card destroyed an opponent's mons...
Set:
Battle Pack 2: War of the Giants
Card type:
Normal Trap
Rarity:
Common
Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster,...
Set:
Battle Pack 2: War of the Giants
Card type:
Effect Monster
Rarity:
Mosaic Rare
Attack:
800
Defense:
1600
During damage calculation, in either player's turn: You can banish this ...
Set:
Battle Pack 2: War of the Giants
Card type:
Tuner Monster
Rarity:
Mosaic Rare
Attack:
1400
Defense:
200
If this card is sent from the Monster Card Zone to the Graveyard: You can...
Set:
Battle Pack 2: War of the Giants
Card type:
Effect Monster
Rarity:
Mosaic Rare
Attack:
3000
Defense:
2500
During either player's turn, when a Spell/Trap Card that targets this c...
Set:
Battle Pack 2: War of the Giants
Card type:
Effect Monster
Rarity:
Mosaic Rare
Attack:
1400
Defense:
1800
Once per turn, during your End Phase: You can change the battle positio...
Set:
Battle Pack 2: War of the Giants
Card type:
Effect Monster
Rarity:
Mosaic Rare
Attack:
1500
Defense:
500
When this card is destroyed by battle and sent to the Graveyard: You can...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '