Set:
Kamigawa: Neon Dynasty Commander
Type:
Creature — Beast
Rarity:
Rare
Cost:
{5}{G}{G}
Indestructible{1}: Target creature with power 5 or greater gains indestructible until end of t...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{G}
Draw cards equal to the power of target creature you control.
An avatar he sculpts of wisdom and strength....
Set:
Kamigawa: Neon Dynasty Commander
Type:
Artifact — Vehicle
Rarity:
Rare
Cost:
{2}
FlyingWhenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Artifact Creature — Golem
Rarity:
Rare
Cost:
{4}
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of ...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{G}{G}
Draw a card for each creature you control.Ferocious — You gain 4 life for each creature you control wit...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Legendary Creature — Elf Druid
Rarity:
Rare
Cost:
{2}{G}
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{G}{G}
Draw cards equal to the greatest power among creatures you control.You may cast a spell with mana value...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Creature — Avatar
Rarity:
Rare
Cost:
{10}{G}
This spell costs {1} less to cast for each creature your opponents control.When Primeval Protec...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '