Set:
Commander Legends: Battle for Baldur's Gate
Type:
Creature — Human Artificer
Rarity:
Common
Cost:
{2}{R}
Whenever one or more artifacts enter the battlefield under your control, I...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Artifact
Rarity:
Rare
Cost:
{4}
Whenever a creature enters the battlefield, if it was cast, exile it, then return all other perma...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Cat Devil
Rarity:
Uncommon
Cost:
{1}{B}{R}
At the beginning of your end step, create a Treasure token for ea...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{T}: Add one mana of any color in your commander's color identity.
"To feel no constraint but...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{R}
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Legendary Creature — Ogre Samurai
Rarity:
Rare
Cost:
{1}{G}{G}
As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter ...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Artifact
Rarity:
Common
Cost:
{2}
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Creature — Insect
Rarity:
Rare
Cost:
{2}{R}
At the beginning of your end step, each player may put two +1/+1 counters on a creature they con...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Instant
Rarity:
Rare
Cost:
{X}{G}
Put a +1/+1 counter on each of up to X target creatures you control.Auras, Equipment, and modified creatur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '