Check:
5
Rarity:
Uncommon
Block Mod:
4
Card Type:
Foundation
Block Zone:
H
Difficulty:
3
First Enhance Commit, commit 1 foundation: Your attack gets +X speed. X equals your attack'...
Check:
5
Rarity:
Common
Block Mod:
1
Card Type:
Foundation
Block Zone:
M
Difficulty:
2
Enhance Commit, discard 1 momentum: Commit 1 rival asset or foundation. Only playable if ther...
Check:
5
Rarity:
Uncommon
Block Mod:
2
Card Type:
Foundation
Block Zone:
M
Difficulty:
2
Enhance Flip: Add 1 attack from your discard pile to your card pool and seal it. If your ch...
Check:
4
Rarity:
Uncommon
Block Mod:
2
Card Type:
Foundation
Block Zone:
L
Difficulty:
2
Enhance Commit: If your attack's speed or damage is at least double its printed value, this...
Zone:
H
Check:
3
Speed:
3
Damage:
4
Rarity:
Common
Block Mod:
2
Card Type:
Attack
Keywords:
Punch · Ranged
Block Zone:
H
Difficulty:
4
Enhance: If this attack has received ...
Check:
5
Rarity:
Extra Rare
Block Mod:
1
Card Type:
Action
Block Zone:
L
Difficulty:
2
Form Destroy 1 foundation: If your rival has more foundations than you, build the top 2 cards...
Zone:
M
Check:
3
Speed:
3
Damage:
4
Rarity:
Uncommon
Block Mod:
1
Card Type:
Attack
Keywords:
Slam · Stun: 1
Block Zone:
M
Difficulty:
4
Response: After you play this card,...
Check:
5
Rarity:
Uncommon
Block Mod:
2
Card Type:
Foundation
Keywords:
Taunt
Block Zone:
M
Difficulty:
2
Enhance Commit: Your Punch, Kick, or Slam attack gets +2 damage. If there...
Check:
5
Rarity:
Uncommon
Block Mod:
2
Card Type:
Foundation
Block Zone:
M
Difficulty:
2
First Enhance Commit: Your rival's check to block this attack gets -2. Enhance [Your attack...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '