Product Details
Response Flip: Before you take damage from an attack, reduce the damage you would take by 3.
Rarity:Common
Number:35/39
Card Type:Foundation
Resource:Earth Good Wate...
Product Details
Response Flip: After you play an attack, if it is the only attack in your card pool, it gets +3 damage.
Rarity:Common
Number:53/154
Card Type:Foundation
Resource:Air...
Product Details
After this foundation is destroyed, your next attack gets -1 difficulty.Enhance Commit: If you have 6 or fewer foundations in your stage, this attack gets +3 damage.
Rarity:Uncom...
Product Details
Response: After you discard this card from your hand to pay a cost, draw 1 card.
Rarity:Common
Number:116/154
Card Type:Foundation
Resource:All Chaos Void
Check:...
Product Details
Enhance Commit: If each player has 6 or more foundations in their stage, this attack gets +3 damage.
Rarity:Common
Number:132/154
Card Type:Foundation
Resource:All D...
Product Details
Enhance Flip: If either player has discarded a card from their hand this Combat Phase, this Ranged attack gets +2 or -2 damage.
Rarity:Common
Number:115/154
Card Type:Fo...
Product Details
Enhance Destroy: If there is an Ally card in your card pool, ready 1 foundation that has not been readied this Combat Phase.
Rarity:Common
Number:72/154
Card Type:Founda...
Product Details
Enhance Commit: This attack gets -2 speed. If this character is committed, it gets -3 speed instead.
Rarity:Common
Number:143/154
Card Type:Foundation
Resource:All G...
Product Details
Response Commit: After your attack deals damage, your next attack this turn gets +2 speed and +1 damage.
Rarity:Common
Number:25/39
Card Type:Foundation
Resource:All...
Product Details
Response [Tenacious] Flip: After a rival foundation is committed due to your effect, ready this card."Tenacious—This ability is playable while committed."
Rarity:Common
Num...
Product Details
Response Flip: After your rival's attack deals no damage, the next attack played this turn gets -3 speed.
Rarity:Common
Number:126/154
Card Type:Foundation
Resource:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '