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Enhance [Commit Symbol]: Build 1 card from your hand face down. This attack gets +3 or -3 damage.Enhance [Tenacious] Sacrifice 2 foundations: Ready this card.(Tenacious—This abilit...
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Response [Tenacious]: After you build a foundation that does not share a name with a card in your stage, add 1 Wall counter to this card and gain 1 health.Response: After you draw ...
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Response [Tenacious]: After you build a foundation that does not share a name with a card in your stage, add 1 Wall counter to this card and gain 1 health.Response: After you draw ...
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Form [Once per turn] Sacrifice 1 foundation: Search your deck for 1 card and build it face down. You cannot play attacks for the rest of this turn.Response: After you play a keywor...
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Enhance [Once per turn]: Build the top or bottom card of your deck face down. This attack gets +3 or -3 speed.Response: After a foundation is destroyed, look at the top 2 cards of ...
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Enhance Commit 1 foundation: This attack gets +3 speed or +3 damage.Response [Once per turn]: After your non-Throw Weapon attack deals damage, clear it from your card pool. Your ri...
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Enhance Spend 1 momentum: Clear 1 card from your card pool.Response: After you take damage, add the top card of your deck to your momentum.
Rarity:Character Common
Number:4/...
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Enhance Reveal 2 Weapon cards from your hand: This attack gets +2 or -2 speed.Response: After your attack deals damage to a character, reveal the top card of your deck. If it is a ...
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Enhance: Your attack gets +1 damage. It gets an additional +1 damage for every 2 non-action cards you have played this turn.Response [Commit Symbol]: After you take damage, add 1 a...
Rarity: R
Difficulty: 6
Keywords: Stun: 2 Ranged Tech Weapon
Attack: 6
Block: 1
Card Number: 23/211
Card Text: Blitz: If your rival has 10 or less health, double this attack's damage.(...
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Response: After your rival plays an enhance ability, they lose 1 health.
Rarity:Promo
Number:Promo25 2
Card Type:Attack
Resource:Death
Check:3
Difficulty:4
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Response: After this attack deals damage, add 1 card from your hand to your momentum.Response Drive 1: After this attack resolves, add 1 card from your stage to the top of your dec...
Rarity: Common
Control: 5
Difficulty: 1
Block: 3
Card Number: 92/189
Card Text: Response Sacrifice 1 foundation: After your rival's attack deals damage to your character, they commit 1 f...
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Enhance Flip, discard 1 attack: Draw 2 cards.Deadlock Enhance: Look at the top card of your deck.(Deadlock—This ability can only be played if your rival has 11 or more foundations ...
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Enhance Flip, discard 1 attack: Draw 2 cards.Deadlock Enhance: Look at the top card of your deck.(Deadlock—This ability can only be played if your rival has 11 or more foundations ...
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Response: After you play this card, mill 4. If you milled 2 or more attacks this way, draw 1 card.
Rarity:Uncommon
Number:PROMO24 89
Card Type:Foundation
Resource:F...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '