Product Details
Blitz: If there is at least 1 other Ally card in your card pool, draw 1 card."I've done it, little one. I've perfected the ooze. Soon I'll make you brothers and sisters. A real fam...
Product Details
Response [Card Pool, Once per turn]: After your attack is not blocked, your rival commits 1 foundation.(Flash—Skip this attack's Enhance Step.)
Rarity:Uncommon
Number:TMNT0...
Product Details
Blitz: If the card you checked to play this attack had a printed check value of 3, this attack gets +4 damage. Mill 1.(Mill 1—Put the top card of your deck into your discard pile.)...
Product Details
Blitz: Your rival's next check to play a block gets -2.(Throw—If this attack is completely blocked, it deals half damage, rounded up, during the Damage Step.)
Rarity:Uncommon
...
Product Details
Blitz: Your rival makes a check against a 5. If they fail, they lose 2 health.(Breaker: 1—Response: After you block with this card, your rival's next check to play a card gets -1.)...
Product Details
Response [Card Pool, Once per turn]: After your attack is not blocked, your next attack gains Flash.(Flash—Skip this attack's Enhance Step.)
Rarity:Common
Number:TMNT01 18/...
Product Details
Response: After this attack is blocked, it gains Echo.(Echo—Response Spend 1 momentum: After this attack resolves, you may try to play it as your next form this turn. If you do, fl...
Product Details
Response: After you block with this card, your rival's next attack gets -1 speed.(Powerful: 2—Enhance Spend 1 or more momentum: This attack gets +2 damage for each momentum spent t...
Product Details
Rival effects cannot modify your check to play this card or reduce this attack's speed or damage below printed.Blitz: Unfreeze or unseal 1 foundation in your stage.
Rarity:Uncomm...
Product Details
Blitz: If there is a Throw attack in your card pool, this attack gets +1 speed and +1 damage, and you draw 1 card.
Rarity:Rare
Number:TMNT01 168/186
Card Type:Attack
...
Product Details
Blitz: Clear all cards from your rival's card pool. This attack gets +2 damage for each card cleared this way.Response [Card Pool, Once per turn]: After your attack is not blocked,...
Product Details
You may mill 1 as though you were spending 1 momentum each time you pay for this attack's EX and/or Powerful abilities.
Rarity:Alternate Art Ultra Rare
Number:TMNT01 214/186
...
Product Details
Response: After you play this card, freeze 1 rival foundation.(Freeze—A card that is frozen does not ready during its owner's next Ready Step.)
Rarity:Uncommon
Number:TMNT0...
Product Details
Blitz: If there is a Scheme in your card pool, draw 1 card.(Powerful: 3—Enhance Spend 1 or more momentum: This attack gets +3 damage for each momentum spent to pay the cost of this...
Product Details
"Master Splinter has given us a very important mission for tonight. We must use stealth and cunning to infiltrate the human world and retrieve . . . Go-GURT."
Rarity:Common
N...
Product Details
If you try to play this attack from your removed pile, it gets -3 difficulty.
Rarity:Uncommon
Number:TMNT01 101/186
Card Type:Attack
Resource:Fire
Check:3
Dif...
Product Details
Response: After you block with this card, your rival's next check to play an attack gets -2. Failing that check will not end the Combat Phase.(Stun: 2—Enhance: Your rival commits 2...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '