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Enhance: If your rival has 6 or more foundations, this attack gets +5 damage.Response: After you play this attack, if your rival has 10 or more foundations, commit their character....
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Enhance This attack gets +1 damage forreach card in your rival's card pool.Enhance Discard 1 card from your rival's card pool: Add the top card of your deck to your momentum. If th...
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Enhance Commit 3 foundations: This attack gets +5 speed.Enhance Lose 3 health: This attack gets +5 damage."Breaker 1—Response: After you block with this card, your rival's next che...
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Enhance: If this attack was played from anywhere other than your hand, your rival loses 1 health.Enhance: If this attack deals damage, gain 2 health.
Rarity:Ultra Rare
Numbe...
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Enhance: You may destroy 1 ready foundation to pay for this attack's Echo cost."Echo—Response Discard 1 momentum: After this attack resolves, you may play it as your next Form this...
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Enhance: If your rival has 2 or more cards in their card pool, this attack gets +3 damage.Enhance: If this attack deals 3 or more damage, search your deck, discard pile, and remove...
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Enhance Mill 3: Add 1 Weapon attack milled this way to your hand.Enhance: Choose 1 foundation in your stage. This attack gets +1 speed for each symbol that foundation shares with y...
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Form Remove, discard 1 momentum: Add 1 card from your discard pile to your hand.Team Urameshi Enhance Commit: If you have blocked an attack this turn, draw 1 card. (Only playable i...
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Response Discard 1 card: After your rival plays an ability on their character, cancel it.Enhance Commit 1 foundation: This attack gets +2 damage. This enhance is playable any numbe...
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Response Remove: After you make a check to block with this card, if you have 10 or less health, that check passes.Enhance: This attack gets +1 speed for each ready foundation in yo...
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After you play this attack, lose 2 health. This cannot reduce your health below 1.Enhance: If you have 10 or less health, you may discard up to 3 cards from your hand as though they...
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Enhance: Your rival's block modifiers get +1 this turn."Echo—Response Discard 1 momentum: After this attack resolves, you may play it as your next Form this turn. If you do, flip i...
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Enhance Lose 1 health: This attack gets +2 damage. Enhance: This attack gains Stun: X. X equals the amount of health lost during this Enhance Step (max. 3).
Rarity:Extra Secret ...
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Enhance Mill 3: Add 1 Weapon attack milled this way to your hand.Enhance: Choose 1 foundation in your stage. This attack gets +1 speed for each symbol that foundation shares with y...
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Enhance [Tenacious] Lose 1 health: This attack gets +1 or -2 speed.Response Commit: After your rival plays a block, seal and discard it. Return this attack to its printed speed and...
Response Commit, remove 1 character card from your stage: After your rival plays an attack or action, discard it from their card pool and cancel its effects.Enhance [Your attack]: Your rival adds ...
Before the game begins, search your deck for 1 copy of “Mark Your Prey” and put it in your discard pile.The first copy of “Mark Your Prey” you play each turn does not count toward progressive diffi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '