Check:
4
Rarity:
Uncommon
Block Mod:
3
Card Type:
Foundation
Block Zone:
H
Difficulty:
2
Response [Rival's turn] Flip: After your rival makes a check to play a non-foundation card,...
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Enhance Flip, discard 1 card: Draw 1 card and gain 2 health. Then your rival may draw 1 card and gain 2 health. If they do, draw 1 card and gain 2 health.
Rarity:Common
Numb...
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Vox Machina Enhance Flip, commit: Search your deck for 1 attack, reveal it, shuffle your deck, then put it on top of your deck. (Only playable if your character has the Vox Machina...
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You may spend Ranged Weapon attacks from your card pool as though they were momentum to pay for this attack’s Echo ability.“Echo—Response Discard 1 momentum: After this attack resol...
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Enhance Spend 1 momentum: Seal 2 rival foundations. Your rival may destroy 1 foundation to cancel this ability.Enhance Commit: Draw 1 card for each copy of “Button Collector” in yo...
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Combo Enhance: Your next attack gains Echo.“Combo (Spell)—This attack’s Combo Enhance cannot be played unless Spell is one of the preceding card’s printed keywords.”“Echo—Response ...
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Response [Your turn] Commit: After your rival adds a face down card to their card pool, your rival adds the top card of their deck to their card pool face down.Enhance Destroy: If ...
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Enhance Destroy: Add 1 Slam attack from your discard pile to your momentum.Response Flip: After your rival plays an ability that discards 1 or more of your momentum, cancel its eff...
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Enhance [Once per turn, Your turn]: Players with 6 or more foundations destroy 1 foundation.Enhance: If your rival has 10 or less health, your attack gets +1 speed and +1 damage.
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Combo Enhance: Your next attack gains Echo.
Rarity:Alternate Art Rare
Number:CR-MN 6/21
Card Type:Attack
Resource:Chaos Fire Life
Check:3
Difficulty:4
Bl...
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Response Commit: After your rival plays an enhance ability on a foundation, cancel it.Team Masho Enhance: This attack gets -1 speed or +1 damage. (Only playable if your character h...
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Response Discard 1 card: After your rival plays an ability on their character, cancel it.Enhance Commit 1 foundation: This attack gets +2 damage. This enhance is playable any numbe...
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Enhance Discard 1 card: Draw 1 card.Enhance Commit: You may try to block this attack with the top card of your discard pile.Response [Tenacious]: After you take damage, ready this ...
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After you deal damage with an attack, any player with 6 or more foundations destroys 1 foundation.Enhance: This attack gets +X damage. X equals the number of foundations destroyed t...
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After you play this card, you may remove it or draw 1 card.Response: After an ability is played on an asset or foundation, cancel its effects and destroy that card.
Rarity:Ultra ...
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After you play this attack, lose 2 health. This cannot reduce your health below 1.Enhance: If you have 10 or less health, you may discard up to 3 cards from your hand as though they...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '