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First Deadlock Enhance: Look at the top card of your deck.Enhance [Commit Symbol]: Name a card type. Reveal the top card of your deck. If the revealed card matches the named type, a...
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Response: After your first attack this turn resolves, build it face down. If it has Shift, build it transformed instead.Response: After a Titan backup enters or leaves your stage, ...
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Colossus Titan Attacks!Blitz: Add the top 2 cards of your deck to your momentum.(Shift—As this card clears during your End Phase, you may build it transformed [opposite side up]).T...
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Response: At the start of your End Phase, if your rival has blocked 2 or more attacks this turn, add the top card of your deck to your momentum.Deadlock Form [Once per turn]: Add t...
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Blitz: Mill 3. Add up to 1 Weapon attack and up to 1 Weapon foundation milled this way to your hand.Deadlock Blitz: Your rival sacrifices 1 foundation.
Rarity:Ultra Rare
Num...
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Jaw Titan Attacks!Blitz: Gain 2 health.(Shift—As this card clears during your End Phase, you may build it transformed [opposite side up]).The Jaw TitanEnhance [Commit Symbol], Lose...
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Enhance Discard 1 card: This attack gets +X damage. X equals the block modifier of the discarded card.Response Sacrifice: After your rival plays an ability that would reduce the da...
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Female Titan Attacks!Blitz: Draw 1 card. Ready 1 backup.(Shift—As this card clears during your End Phase, you may build it transformed [opposite side up]).The Female TitanForm [Com...
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Response: After this attack deals damage, clear it from your card pool.Deadlock Blitz: This attack gets +2 speed and +2 damage.
Rarity:Ultra Rare
Number:36/297
Card Type...
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Blitz: If you have 2 or more attacks in your removed pile, this attack gets +2 damage. If you have 5 or more attacks in your removed pile, this attack gets +3 speed.
Rarity:Ultr...
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Form: Look at the top card of your deck. If it is an attack, backup, or foundation, you may try to play it as your next form, ignoring progressive difficulty.
Rarity:Alternate A...
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Remove this card when it leaves your card pool.Enhance: This attack loses all keywords. Attacks your rival plays this turn get +1 difficulty.
Rarity:Secret Rare
Number:64/297...
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Blitz: If you have gained health this turn, this attack gets +3 speed.Response: After this attack deals damage, the next card you try to play ignores progressive difficulty.
Rar...
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Blitz: Mill 3. This attack gets +1 damage for each Weapon attack on your discard pile.
Rarity:Alternate Art Secret Rare
Number:112/297
Card Type:Attack
Resource:Deat...
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Enhance [Your turn] Remove: Your rival removes 1 card from their hand. If they have 8 or more foundations, this attack gets +3 damage.(Unique—While this card is in your stage, if t...
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Enhance Remove 1 attack from your discard pile: This attack gets +Xdamage. X equals the removed attack's printed damage.Enhance: If you have 8 or more cards in your removed pile, d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '