Rarity: R
Difficulty: 5
Keywords: Echo, Ally
Attack: 3
Block: 2
Card Number: STK02 7/22
Card Text: Blitz: Each player may build the top card of their deck.Blitz: This attack gets +1 sp...
Rarity: Alternate Art Uncommon
Difficulty: 4
Keywords: Throw, XP
Card Number: SL01 7/20
Card Text: Response: After you block with this card, gain 2 health.(Throw—If this attack is complete...
Rarity: Alternate Art Uncommon
Difficulty: 4
Keywords: Frenzy, Fury
Card Number: SL01 6/20
Card Text: Blitz: This card does not count toward progressive difficulty to play foundations.(Fre...
Rarity: Alternate Art Common
Difficulty: 5
Keywords: Fury, Weapon, XP
Card Number: SL01 10/20
Card Text: Add 1 XP foundation from your discard pile to your hand.
Card Type: Attack
Bloc...
Rarity: Alternate Art Ultra Rare
Difficulty: 4
Keywords: EX: 3, Weapon, XP
Card Number: SL01 11/20
Card Text: Response: After this attack deals damage, you may remove 1 foundation from you...
Rarity: Alternate Art Rare
Difficulty: 5
Keywords: Unique
Card Number: SL01 3/20
Card Text: Response Remove: After you block an attack, your rival must play a non-attack card as their next...
Rarity: Alternate Art Common
Difficulty: 2
Keywords: XP
Card Number: SL01 20/20
Card Text: Enhance [Tenacious] Sacrifice: Gain 2 health.Response: After you remove this card from your hand,...
Rarity: Alternate Art Common
Difficulty: 1
Card Number: SL01 14/20
Card Text: Enhance : This attack gets -2 speed.Enhance : After you play a block, it gains Breaker: 1.
Card Type: Foundati...
Rarity: Alternate Art Common
Difficulty: 1
Keywords: Breaker: 1, XP
Card Number: SL01 19/20
Card Text: (Breaker: 1—Response: After you block with this card, your rival's next check to play...
Rarity: Alternate Art Common
Difficulty: 1
Keywords: XP
Card Number: SL01 17/20
Card Text: This attack gets +2 damage.
Card Type: Foundation
Block Zone: L
Rarity: Common
Difficulty: 2
Keywords: XP
Card Number: SL01 18/20
Card Text: Enhance Flip: Build the top card of your deck. At the end of this Combat Phase, add that card to your hand.
C...
Rarity: Common
Difficulty: 1
Card Number: SL01 14/20
Card Text: Enhance : This attack gets -2 speed.Enhance : After you play a block, it gains Breaker: 1.
Card Type: Foundation
Block Zon...
Rarity: Rare
Difficulty: 5
Keywords: Weapon, XP
Card Number: SL01 4/20
Card Text: Blitz: Each player reveals the top card of their deck. If the check value of your revealed card is greater...
Rarity: Uncommon
Difficulty: 4
Keywords: Powerful: 3, Weapon, XP
Card Number: SL01 5/20
Card Text: Response: After your rival plays an enhance ability, they lose 1 health.(Powerful: 3—Enha...
Rarity: Ultra Rare
Difficulty: 4
Keywords: Attack
Card Number: SL01 11/20
Card Text: Response: After this attack deals damage, you may remove 1 foundation from your stage. Draw 1 card for ...
Product Details
While this card is in your cardpool, your attacks get +2 damage.(Stun: 2—Enhance: Your rival commits 2 foundations.)
Rarity:Alternate Art Rare
Number:CS1 21/22
Card Type...
Product Details
Blitz: Destroy 1 committed rival foundation. Your rival may lose 3 health to cancel this ability.
Rarity:Ultra Rare
Number:49/186
Card Type:Attack
Resource:Chaos
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '