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Blitz: Clear all other cards from your card pool. This attack gets +2 damage for each card cleared this way. You cannot play attacks for the rest of this turn.
Rarity:Ultra Rare...
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Blitz Spend 1 momentum: Your rival discards 1 card. Seal 1 rival foundation.Response: After you block with this card, flip the blocked attack.
Rarity:Ultra Rare
Number:TMNT0...
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Blitz: Build 1 backup with printed difficulty 3 or less from your discard pile. Sacrifice that backup at the end of your turn. Your rival's next check this turn gets -1 for each ba...
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Response Remove 1 foundation: After you use this attack's Stun ability, freeze 1 foundation stunned by that ability.(Freeze—A card that is frozen does not ready during its owner's n...
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Blitz: This attack gets +1 speed for each card in your rival's card pool. Flip this attack after it resolves.
Rarity:Common
Number:TMNT01 167/186
Card Type:Attack
Re...
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Blitz: If there is an asset in your stage, draw 1 card."Mutants over robots all day!"—Rod
Rarity:Common
Number:TMNT01 150/186
Card Type:Attack
Resource:Void
Che...
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Blitz: If you took damage last turn, this attack gets +3 damage."I apologize for destroying you."—Metalhead
Rarity:Common
Number:TMNT01 63/186
Card Type:Attack
Reso...
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Blitz: Your rival adds the top card of their deck to their card pool face down."Yeah! Kick his butt, Dad!"—Michelangelo
Rarity:Common
Number:TMNT01 162/186
Card Type:At...
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Blitz: This attack gets +2 speed and +2 damage. Add the top card of your deck to your card pool face down.
Rarity:Ultra Rare
Number:TMNT01 58/186
Card Type:Attack
Re...
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Blitz: If you have a backup in your stage, this attack gets +4 damage.
Rarity:Ultra Rare
Number:TMNT01 164/186
Card Type:Attack
Resource:Water
Check:3
Diffic...
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Response: After an attack is blocked, look at the top card of your deck. You may commit this card. If you do, draw 1 card. Otherwise, you may mill 1.Response: After you mill 1 or m...
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Enhance: Your attack gets +1 damage for each asset in your stage. Response : After you block with an asset with printed difficulty 4 or less, build it.
Rarity:Character Common ...
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Response: After your attack is blocked, your next Kick, Pizza, or Punch attack gets +3 speed.Enhance [Rival's turn] : Add 1 ready foundation from each player's stage to their hand....
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Enhance: Add this card to your hand.(Breaker: 2—Response: After you block with this card, your rival's next check to play a card gets -2.)
Rarity:Rare
Number:TMNT01 143/186...
This card does not count toward progressive difficulty.First Form: Mill 3.Enhance [Card Pool, your turn]: Build 1 copy of "Mechazoid" from your discard pile.
Rarity:Ultra Rare
Number:TMNT01 ...
This card does not count toward progressive difficulty.First Form: Draw 1 card and discard 1 card.Enhance [Card Pool, your turn]: If you have 3 or more attacks in your card pool, search your deck o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '