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Response: After you play this attack's EX ability, add the top card of your deck to your momentum.(EX: 2—Enhance Spend 1 or more momentum: This attack gets +2 speed for each moment...
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When you try to block a non-Ranged, attack with this card, reduce that attack's speed to 4.Response Drive 1: After you completely block an attack with this card, try to play this ca...
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Enhance: Your attack gets +1 speed and +1 damage. Only playable if you have more committed foundations than your rival.Response Destroy: After an attack deals damage, draw 2 cards....
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Response Flip: After you block, build the card you blocked with face up or face down.
Rarity:Uncommon
Number:137/186
Card Type:Foundation
Resource:Life
Check:4
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Blitz: Your next 2 attacks this turn get +1 speed and +2 damage. For each of those attacks, you may change its zone after you play it.
Rarity:Secret Rare
Number:29/186
C...
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Blitz: Build 1 non-Unique backup from your discard pile.Blitz: If you have 2 or more backups in your stage, your rival commits 2 foundations.Blitz: If you have 4 or more backups in...
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Response: After 1 or more foundations are destroyed or 1 or more cards are discarded, this attack gets +1 damage.Deadlock Blitz: Your rival sacrifices 1 foundation and discards 1 c...
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Blitz Mill 2: This attack gets +1 to its stun rating for each attack milled this way.(Blitz—You may play this ability at the start of this attack's Enhance Step.)(Stun: 1—Enhance...
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Blitz: This attack gets +2 speed and +2 damage if it is the third or greater card you have played this turn.
Rarity:Rare
Number:27/186
Card Type:Attack
Resource:Air
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Blitz: Draw 1 card.Response: After this attack resolves, if it was the second or greater card you've played this turn, remove it.(Blitz—You may play this ability at the start of th...
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Deadlock Blitz: This attack gets +2 speed and +2 damage. Clear it from your card pool after it resolves.(Deadlock Blitz—If your rival has 11 or more foundations in their stage, you...
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Response: After you play this card, add 1 card from your stage to your hand.
Rarity:Uncommon
Number:159/186
Card Type:Attack
Resource:Order
Check:3
Difficult...
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After you play this attack, you cannot play attacks for the rest of this turn.
Rarity:Rare
Number:76/186
Card Type:Attack
Resource:Death
Check:3
Difficulty:3
...
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Blitz Sacrifice 1 ready foundation: Draw 1 card and build the next foundation you play this turn.
Rarity:Uncommon
Number:22/186
Card Type:Attack
Resource:Air
Che...
Rarity: Common
Control: 5
Difficulty: 1
Block: 3
Card Number: 92/189
Card Text: Response Sacrifice 1 foundation: After your rival's attack deals damage to your character, they commit 1 f...
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This attack gets +1 difficulty for each other card in your hand."I'm here, baby! Y'all thought it was gonna be Godzilla? Nah!"
Rarity:Ultra Rare
Number:TMNT01 44/186
Car...
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Enhance: This attack gets -X speed or +X damage. X equals the number of foundations committed to pass the check to play this attack.Response: After you take damage, add 1 Scheme fr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '