Check:
5
Rarity:
Common
Block Mod:
3
Card Type:
Foundation
Block Zone:
L
Difficulty:
2
Enhance Commit: Your attack gets +2 damage. Add 1 Horn counter to your character.
Check:
5
Rarity:
Common
Block Mod:
3
Card Type:
Foundation
Block Zone:
L
Difficulty:
2
Response Commit: After you play a keyword ability, draw 1 card. If it is your rival's turn, g...
Zone:
M
Check:
3
Speed:
4
Damage:
4
Rarity:
Common
Block Mod:
2
Card Type:
Attack
Keywords:
Fury • Taunt
Block Zone:
M
Difficulty:
4
You can include up to 8 copies of this ...
Check:
3
Damage:
6
Rarity:
Common
Block Mod:
2
Card Type:
Attack
Keywords:
Ally • Weapon
Block Zone:
H
Difficulty:
5
If this attack is blocked, your next Ally or Weapon attack ...
Check:
5
Rarity:
Common
Block Mod:
3
Card Type:
Foundation
Keywords:
Taunt
Block Zone:
L
Difficulty:
2
Enhance : If you have revealed a card this Enhance Step, your attack gets +...
Check:
3
Damage:
5
Rarity:
Common
Block Mod:
2
Card Type:
Attack
Keywords:
Charge • Fury • Tech
Block Zone:
H
Difficulty:
4
Enhance : If there is a High attack in your card poo...
Check:
3
Damage:
4
Rarity:
Common
Block Mod:
1
Card Type:
Attack
Keywords:
Fury • Ranged
Block Zone:
H
Difficulty:
4
Enhance : If this attack is not blocked, add the top card o...
Check:
3
Damage:
3
Rarity:
Common
Block Mod:
2
Card Type:
Attack
Keywords:
Fury • Ranged
Block Zone:
H
Difficulty:
3
If a card has left your card pool this turn, this attack ge...
Check:
5
Rarity:
Common
Block Mod:
3
Card Type:
Foundation
Keywords:
Deflect: 3
Block Zone:
M
Difficulty:
2
" Deflect: 3 — Response [Hand] Add this card to your card pool: After ...
Check:
5
Rarity:
Common
Block Mod:
3
Card Type:
Foundation
Keywords:
Ally
Block Zone:
M
Difficulty:
2
Enhance Commit: Your next Charge or Weapon attack gets +2 speed and +2 damag...
Check:
5
Rarity:
Common
Block Mod:
3
Card Type:
Foundation
Block Zone:
L
Difficulty:
1
Response Destroy 1 foundation: After an attack is played, it gets +1 or -1 damage.
Check:
3
Damage:
5
Rarity:
Common
Block Mod:
1
Card Type:
Attack
Keywords:
Charge • Kick
Block Zone:
M
Difficulty:
5
Enhance : If this is the only card in your card pool, it ge...
Check:
3
Damage:
6
Rarity:
Common
Block Mod:
2
Card Type:
Attack
Keywords:
Fury • Taunt
Block Zone:
M
Difficulty:
5
Enhance : Add this attack to your momentum during the End Ph...
Check:
5
Rarity:
Common
Block Mod:
2
Card Type:
Foundation
Block Zone:
M
Difficulty:
2
Enhance Flip: Your attack gets a damage bonus equal to its highest keyword rating.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '