Check:
3
Damage:
3
Rarity:
Common
Block Mod:
2
Card Type:
Attack
Keywords:
Charged • Ranged • Tech
Block Zone:
M
Difficulty:
4
While you have 6 or more keywords in your card po...
Check:
5
Rarity:
Common
Block Mod:
3
Card Type:
Foundation
Block Zone:
M
Difficulty:
1
Enhance Flip: Name a card type, then reveal the top card of your deck. If the revealed card m...
Check:
4
Rarity:
Common
Block Mod:
3
Card Type:
Foundation
Block Zone:
L
Difficulty:
1
Enhance : If you have 2 or more Charge attacks in your card pool, your attack gets +1 damage....
Check:
5
Rarity:
Common
Block Mod:
2
Card Type:
Foundation
Block Zone:
H
Difficulty:
1
Response (Tenacious): After this card is committed during the Enhance step, look at the top c...
Check:
4
Rarity:
Common
Block Mod:
2
Card Type:
Foundation
Block Zone:
L
Difficulty:
1
Enhance Flip: This attack gets +1 damage for each of its keyword abilities.
Check:
5
Rarity:
Common
Block Mod:
2
Card Type:
Foundation
Block Zone:
L
Difficulty:
2
Enhance Add this card to your card pool face down: This attack gets -5 speed.
Check:
5
Rarity:
Common
Block Mod:
2
Card Type:
Foundation
Block Zone:
M
Difficulty:
1
Response [Tenacious] Flip: After your rival loses health due to an effect, ready this card."T...
Check:
5
Rarity:
Common
Block Mod:
3
Card Type:
Foundation
Block Zone:
M
Difficulty:
0
Response [Tenacious] Flip: After this foundation is stunned during a rival attack, your block...
Check:
5
Rarity:
Common
Block Mod:
2
Card Type:
Foundation
Block Zone:
M
Difficulty:
1
Response Flip: After a High attack is blocked, your next check to play a card gets +1.
Check:
5
Rarity:
Common
Block Mod:
2
Card Type:
Foundation
Block Zone:
L
Difficulty:
2
After you build this foundation, add 1 Mushroom counter to it. Enhance Commit: This attack ge...
Check:
4
Rarity:
Common
Block Mod:
2
Card Type:
Foundation
Block Zone:
M
Difficulty:
2
Response Lose 1 health: After you reveal a card as a cost, reveal the top card of your deck.
...
Check:
5
Rarity:
Common
Block Mod:
2
Card Type:
Foundation
Block Zone:
H
Difficulty:
2
Enhance Commit: Change this attack's zone to High. If it is completely blocked, build the top...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '