Rarity: C
Difficulty: 2
Block: 2
Card Number: STK03 19/22
Card Text: Enhance Flip: Your rival's next check to play a block gets -2.
Card Type: Foundation
Name: Piratical Past
Set Nam...
Rarity: C
Difficulty: 1
Block: 2
Card Number: STK03 20/22
Card Text: Enhance Flip: If you have gained health this turn, this attack gets +1 speed and +1 damage. Otherwise, gain 1 health.
...
Rarity: U
Difficulty: 1
Block: 2
Card Number: STK03 14/22
Card Text: Response Sacrifice 1 foundation: After an attack is played, choose any number of players. They each gain 1 health.
Ca...
Rarity: U
Difficulty: 5
Keywords: Throw
Attack: 6
Block: 3
Card Number: STK03 7/22
Card Text: Blitz: If this attack is not blocked, your next check gets +1.(Throw—If this attack is com...
Rarity: C
Difficulty: 4
Keywords: Powerful: 2, Slam
Attack: 5
Block: 1
Card Number: STK03 9/22
Card Text: Blitz: If you have gained health this turn, this attack gets +1 speed and +1 d...
Rarity: U
Difficulty: 4
Keywords: EX: 2, Taunt
Attack: 4
Block: 2
Card Number: STK03 11/22
Card Text: Response: After you lose health, you gain 1 health and this attack gets +1 damage....
Rarity: U
Difficulty: 2
Keywords: Tech
Block: 0
Card Number: STK03 4/22
Card Text: Enhance [COMMIT]: Your rival mills 1. If they milled a foundation this way, their next check gets -1. O...
Rarity: R
Difficulty: 5
Block: 1
Card Number: STK03 3/22
Card Text: This card ignores progressive difficulty.Response Remove: After a player loses health, that player gains 3 health. The n...
Rarity: C
Keywords: Pirate
Card Number: STK03 2/22
Card Text: Response Lose X health: After an attack is played, it gets +X or -X speed (max. 2).Response: After your non-Throw attack deals d...
Rarity: C
Keywords: Ensign, Healer
Card Number: STK03 1/22
Card Text: Response: After a player gains health, their next check gets +1.Response Lose 1 health: After an attack is played, it ge...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '