Set:
War of the Spark
Type:
Legendary Planeswalker — Saheeli
Rarity:
Uncommon
Cost:
{1}{U/R}{U/R}
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature ...
Set:
War of the Spark
Type:
Legendary Planeswalker — Karn
Rarity:
Rare
Cost:
{4}
Activated abilities of artifacts your opponents control can't be activated.+1: Until your next turn, up...
Set:
War of the Spark
Type:
Legendary Planeswalker — Gideon
Rarity:
Mythic
Cost:
{1}{W}{W}
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructi...
Set:
War of the Spark
Type:
Legendary Artifact — Vehicle
Rarity:
Rare
Cost:
{6}{W}{W}
Flying, first strike, vigilanceWhenever Parhelion II attacks, create two 4/4 white Angel creature ...
Set:
War of the Spark
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}{B}{G}{G}
Choose one or more —• Destroy target artifact.• Destroy target creature.• Destroy target enchantment.• Destroy ta...
Set:
War of the Spark
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{2}{U}
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, t...
Set:
War of the Spark
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{W}{W}{U}
Return a creature you control to its owner's hand, then destroy all creatures.
"To comprehend the full answer requir...
Set:
War of the Spark
Type:
Legendary Planeswalker — Teferi
Rarity:
Rare
Cost:
{1}{W}{U}
Each opponent can cast spells only any time they could cast a sorcery.+1: Until your next turn,...
Set:
War of the Spark
Type:
Instant
Rarity:
Uncommon
Cost:
{W}{U}
This spell can't be countered.Counter target noncreature spell.
"I see you've learned nothing, Chandra. You'd still pu...
Set:
War of the Spark
Type:
Legendary Creature — Goblin
Rarity:
Rare
Cost:
{2}{R}
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 re...
Set:
Ravnica Allegiance
Type:
Legendary Creature — Human Advisor
Rarity:
Rare
Cost:
{2}{W}{B}
If a creature dying causes a triggered ability of a permanent you control to trigger, that...
Set:
Ravnica Allegiance
Type:
Legendary Creature — Merfolk Wizard
Rarity:
Rare
Cost:
{2}{G}{U}
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with...
Set:
Ravnica Allegiance
Type:
Land — Mountain Forest
Rarity:
Rare
({T}: Add {R} or {G}.)As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlef...
Set:
Ravnica Allegiance
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{U}
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a c...
Set:
Ravnica Allegiance
Type:
Sorcery
Rarity:
Rare
Cost:
{W}{W}{B}{B}
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way....
Set:
Ravnica Allegiance
Type:
Instant
Rarity:
Rare
Cost:
{W}{U}{U}
Counter target spell. You gain 3 life.
"In your misguided attempt to subvert the law, you have eloquently explained w...
Set:
Ultimate Masters
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{G}
Whenever a creature dies, that creature's controller may draw a card.
Life is eternal. A lifetime is ephemeral.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '