Set:
Dragon's Maze
Type:
Sorcery
Rarity:
Uncommon
Cost:
{X}{W}{W}{B}{B}
Each opponent loses two times X life. You gain life equal to the life lost this way.
Some of Orzhov's cruelest c...
Set:
Duel Decks: Izzet vs. Golgari
Type:
Creature — Goblin Wizard
Rarity:
Common
Cost:
{U}{R}
Instant and sorcery spells you cast cost {1} less to cast.
When asked how much power is re...
Set:
Shadowmoor
Type:
Artifact Creature — Scarecrow
Rarity:
Common
Cost:
{3}
Wingrattle Scarecrow has flying as long as you control a blue creature.Wingrattle Scarecrow has persist as ...
Set:
Battle for Zendikar
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{W}
Landfall — Whenever a land enters the battlefield under your control, choose one —• Create a 1/1 white Kor Ally...
Set:
Fourth Edition
Type:
Artifact
Rarity:
Uncommon
Cost:
{4}
As Cursed Rack enters the battlefield, choose an opponent.The chosen player's maximum hand size is four.
Ashnod invented s...
Set:
Fallen Empires
Type:
Instant
Rarity:
Common
Cost:
{U}
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
"When the very tides turn a...
Set:
Guilds of Ravnica
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{G}
Enchant landWhen Urban Utopia enters the battlefield, draw a card.Enchanted land has "{T}: Add one mana of a...
Set:
Conspiracy: Take the Crown
Type:
Sorcery
Rarity:
Common
Cost:
{G}
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Victory favors neither...
Set:
Gatecrash
Type:
Instant
Rarity:
Common
Cost:
{1}{R/G}
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
"All the coi...
Set:
Ixalan
Type:
Instant
Rarity:
Uncommon
Cost:
{4}{W}
Destroy target attacking creature.Draw a card.
Vampires know blood and the systems that carry it. And they know exactly where to...
Set:
Tempest
Type:
Artifact Creature — Sliver
Rarity:
Common
Cost:
{1}
When the clever counterfeit was accepted by the hive, Volrath's influence upon the slivers grew even stronger.
Set:
Dominaria
Type:
Legendary Creature — Vampire
Rarity:
Rare
Cost:
{5}{B}{B}
FlyingWhenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pu...
Set:
Ice Age
Type:
Artifact
Rarity:
Rare
Cost:
{4}
{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '