Set:
Multiverse Legends
Type:
Legendary Creature — Merfolk Wizard
Rarity:
Rare
Cost:
{2}{U}
This spell costs {1} less to cast for each artifact you control. When Emry, Lurker of the L...
Set:
Phyrexia: All Will Be One
Type:
Legendary Creature — Phyrexian Nightmare
Rarity:
Rare
Cost:
{5}{U}{R}
FlyingWard—{3}, Pay 3 life.Whenever you cast a noncreature spell, create X 1/...
Set:
Phyrexia: All Will Be One
Type:
Legendary Creature — Phyrexian Rat
Rarity:
Rare
Cost:
{1}{B}{B}
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)Ot...
Set:
Phyrexia: All Will Be One
Type:
Legendary Planeswalker — Kaya
Rarity:
Mythic
Cost:
{3}{W}{W}{B}{B}
Hexproof+2: Each opponent loses 3 life and you gain 3 life.0: You draw two cards...
Set:
Dominaria Remastered
Type:
Creature — Drake
Rarity:
Common
Cost:
{4}{U}
FlyingWhen Peregrine Drake enters the battlefield, untap up to five lands.
Always a welcome sight breaking ...
Set:
The Brothers' War
Type:
Artifact Creature — Angel
Rarity:
Rare
Cost:
{6}
Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. Spells ...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}{R}
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it d...
Set:
The Brothers' War
Type:
Legendary Creature — Elf Druid Scout
Rarity:
Rare
Cost:
{2}{G}
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Rare
Cost:
{X}{X}{X}
Astral Cornucopia enters the battlefield with X charge counters on it. {T}: Choose a color. Add one m...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '