Set:
Magic 2013
Type:
Creature — Wurm
Rarity:
Common
Cost:
{5}{G}
"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomach...
Set:
Prophecy
Type:
Creature — Wurm
Rarity:
Rare
Cost:
{2}{G}{G}
You can't untap more than one land during your untap step.
Cities have crumbled under its weight.
Set:
Nemesis
Type:
Creature — Wurm
Rarity:
Uncommon
Cost:
{4}{G}{G}
TrampleWhen Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wur...
Set:
Hour of Devastation
Type:
Creature — Wurm
Rarity:
Uncommon
Cost:
{5}{G}{G}
TrampleWhen Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You ga...
Set:
Guildpact
Type:
Creature — Wurm
Rarity:
Uncommon
Cost:
{6}{G}
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '