Set:
The Brothers' War
Type:
Creature — Wurm
Rarity:
Mythic
Cost:
{4}{R}{G}
Trample Whenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with “{T...
Set:
The Brothers' War
Type:
Creature — Wurm
Rarity:
Rare
Cost:
{G}
Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact enters the bat...
Set:
Future Sight
Type:
Creature — Wurm
Rarity:
Common
Cost:
{3}{W}
Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its...
Set:
Dominaria
Type:
Creature — Wurm
Rarity:
Common
Cost:
{4}{G}{G}
"You can hear its tail thrashing from a mile away. Keep in mind that its jaws may already be half a mile closer." —J...
Set:
Dominaria United
Type:
Creature — Wurm
Rarity:
Common
Cost:
{4}{G}
Vigilance, trample
The wurms consume everything in their path, so the elves make sure that their path goes throu...
Set:
Duel Decks: Izzet vs. Golgari
Type:
Creature — Wurm
Rarity:
Uncommon
Cost:
{1}{G}
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your gravey...
Set:
Return to Ravnica
Type:
Creature — Wurm
Rarity:
Mythic
Cost:
{2}{G}{G}{W}{W}
TrampleWhen Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
N...
Set:
Future Sight
Type:
Creature — Wurm
Rarity:
Uncommon
Cost:
{1}{G}{G}
Kicker {4} (You may pay an additional {4} as you cast this spell.)Vanishing 2 (This creature enters the battlef...
Set:
Planar Chaos
Type:
Creature — Wurm
Rarity:
Uncommon
Cost:
{3}{R}{R}
TrampleMadness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '