Set:
Modern Masters 2017
Type:
Creature — Wall
Rarity:
Uncommon
Cost:
{1}{U}{U}
DefenderWhenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's ne...
Set:
Planeshift
Type:
Creature — Wall
Rarity:
Common
Cost:
{1}{W}
Defender (This creature can't attack.)Green spells and blue spells you cast cost {1} less to cast.
The spirits of fall...
Set:
Dominaria
Type:
Artifact Creature — Wall
Rarity:
Uncommon
Cost:
{4}
Defender{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" do...
Set:
Core Set 2019
Type:
Creature — Wall
Rarity:
Common
Cost:
{1}{U}
Defender
The seafloor is flecked with the bones of fools who dared to sail into the mist.
Set:
Battlebond
Type:
Artifact Creature — Wall
Rarity:
Common
Cost:
{2}
DefenderReach (This creature can block creatures with flying.)
All skyships entering or leaving the fairgrounds ...
Set:
Legends
Type:
Creature — Wall
Rarity:
Common
Cost:
{3}{U}
Defender (This creature can't attack.)Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking....
Set:
Legends
Type:
Creature — Wall
Rarity:
Common
Cost:
{1}{W}
Defender (This creature can't attack.)Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is...
Set:
Commander 2011
Type:
Creature — Wall
Rarity:
Uncommon
Cost:
{1}{W}
DefenderWhen Wall of Omens enters the battlefield, draw a card.
"I search for a vision of Zendikar that does not...
Set:
Homelands
Type:
Creature — Wall
Rarity:
Common
Cost:
{2}{B}
Defender (This creature can't attack.)Protection from black
"Just the place for a picnic." —Murat, Death Speaker
Set:
Conspiracy: Take the Crown
Type:
Creature — Wall
Rarity:
Common
Cost:
{4}{U}
DefenderWhen Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '