Set:
Throne of Eldraine
Type:
Artifact Creature — Wall
Rarity:
Common
Cost:
{2}
Defender{T}: Creatures you control gain haste until end of turn.
"The Northern Beacon flared, and even b...
Set:
Duel Decks: Elspeth vs. Tezzeret
Type:
Artifact Creature — Wall
Rarity:
Common
Cost:
{1}
Defender (This creature can't attack.)
"We sculpt the land into what we need—homes, armame...
Set:
Guilds of Ravnica
Type:
Creature — Wall
Rarity:
Uncommon
Cost:
{1}{R}
DefenderWhenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
"...
Set:
Avacyn Restored
Type:
Creature — Wall
Rarity:
Common
Cost:
{1}{W}
Defender (This creature can't attack.)Flying
"The air stirred as if fanned by angels' wings, and the enemy was tu...
Set:
Magic 2014
Type:
Creature — Wall
Rarity:
Uncommon
Cost:
{1}{U}{U}
DefenderWhenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap ...
Set:
Eternal Masters
Type:
Creature — Wall
Rarity:
Common
Cost:
{2}{U}
Defender (This creature can't attack.)
"There is no confusion as to the boundary of the archmage's territory." —I...
Set:
Coldsnap
Type:
Snow Creature — Wall
Rarity:
Uncommon
Cost:
{1}{W}
Defender, flyingCumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter ...
Set:
Magic 2014
Type:
Creature — Wall
Rarity:
Common
Cost:
{1}{W}
Defender (This creature can't attack.)Flying
"The air stirred as if fanned by angels' wings, and the enemy was turned ...
Set:
Urza's Destiny
Type:
Creature — Wall
Rarity:
Common
Cost:
{1}{W}
Defender (This creature can't attack.)Wall of Glare can block any number of creatures.
The blinding barrier served...
Set:
Battle for Zendikar
Type:
Creature — Wall
Rarity:
Common
Cost:
{1}{W}
Defender
The refuge's defenses allow new recruits to see lesser Eldrazi up close, steeling their stomachs for...
Set:
Theros
Type:
Creature — Wall
Rarity:
Common
Cost:
{4}{U}
DefenderWhen Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to yo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '