Set:
Guilds of Ravnica
Type:
Creature — Vampire
Rarity:
Common
Cost:
{1}{B}
Lifelink
No guilds—that is her rule. The House vampires unnerve her. The Combine would dissect her, the Legi...
Set:
Conspiracy: Take the Crown
Type:
Creature — Vampire
Rarity:
Common
Cost:
{3}{B}
When Driver of the Dead dies, return target creature card with mana value 2 or less from your grave...
Set:
Avacyn Restored
Type:
Creature — Vampire
Rarity:
Uncommon
Cost:
{3}{R}
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.Whenever another creatu...
Set:
Magic 2012
Type:
Creature — Vampire
Rarity:
Common
Cost:
{1}{B}
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Set:
Magic 2014
Type:
Creature — Vampire
Rarity:
Common
Cost:
{1}{B}
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Set:
Magic 2015
Type:
Creature — Vampire
Rarity:
Common
Cost:
{1}{B}
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Set:
Commander 2011
Type:
Legendary Creature — Vampire
Rarity:
Rare
Cost:
{3}{U}{U}{B}{B}
FlyingIf Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +...
Set:
Battle for Zendikar
Type:
Creature — Vampire
Rarity:
Uncommon
Cost:
{1}{B}
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this cr...
Set:
Shards of Alara
Type:
Creature — Vampire
Rarity:
Rare
Cost:
{4}{B}{B}
Flying{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage e...
Set:
Return to Ravnica
Type:
Creature — Vampire
Rarity:
Mythic
Cost:
{3}{B}{B}{B}
FlyingWhenever a creature you control deals combat damage to a player, put that many +1/+1 counters on...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '