Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Vampire
Rarity:
Mythic
Cost:
{2}{B}{B}
FlyingAt the beginning of combat on your turn, choose one that hasn’t been chosen —• Each ...
Set:
Core Set 2020
Type:
Creature — Vampire
Rarity:
Uncommon
Cost:
{B}
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Lifelink (Damage dealt by this...
Set:
Innistrad: Crimson Vow
Type:
Creature — Vampire
Rarity:
Common
Cost:
{R}
When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (I...
Set:
Innistrad: Crimson Vow
Type:
Creature — Vampire
Rarity:
Rare
Cost:
{1}{R}{R}
When Dominating Vampire enters the battlefield, gain control of target creature with mana value less t...
Set:
Shadows over Innistrad
Type:
Creature — Vampire
Rarity:
Common
Cost:
{R}
Menace (This creature can't be blocked except by two or more creatures.)Discard a card, Sacrifice Insolent...
Set:
Time Spiral Timeshifted
Type:
Creature — Vampire
Rarity:
Rare
Cost:
{3}{B}{B}
FlyingWhenever a creature dealt damage by Soul Collector this turn dies, return that card to the batt...
Set:
Commander Masters
Type:
Creature — Vampire
Rarity:
Common
Cost:
{1}{B}
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creatu...
Set:
Innistrad: Crimson Vow
Type:
Creature — Vampire
Rarity:
Rare
Cost:
{2}{B}{B}
Flying, trampleWhenever an opponent casts a spell, that player creates a Blood token. (It's an artifac...
Set:
Innistrad: Crimson Vow
Type:
Creature — Vampire
Rarity:
Common
Cost:
{2}{B}
When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, D...
Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Vampire
Rarity:
Rare
Cost:
{2}{B}{R}
Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield unde...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '