Set:
Urza's Saga
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{B}
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the...
Set:
Urza's Saga
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B}{B}
Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
Gix despised the sylvan morass...
Set:
Urza's Saga
Type:
Artifact Creature — Wall
Rarity:
Uncommon
Cost:
{2}
Defender (This creature can't attack.)When Wall of Junk blocks, return it to its owner's hand at end of comba...
Set:
Urza's Saga
Type:
Creature — Illusion
Rarity:
Rare
Cost:
{2}{U}{U}
FlyingWhenever Somnophore deals damage to a player, tap target creature that player controls. That creature does...
Set:
Urza's Saga
Type:
Instant
Rarity:
Rare
Cost:
{R}
Gain control of all permanents you own. (This effect lasts indefinitely.)Cycling {2} ({2}, Discard this card: Draw a card.)
"By th...
Set:
Urza's Saga
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{1}{G}
{T}: Add {G} for each Elf on the battlefield.
Titania rewards all those who honor the forest by making them a li...
Set:
Urza's Saga
Type:
Creature — Phyrexian Imp
Rarity:
Uncommon
Cost:
{4}{B}
FlyingDiscard a card: Add {B}.
The first Yawgmoth priest to harness their power was rewarded with several ...
Set:
Urza's Saga
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{R}
Acidic Soil deals damage to each player equal to the number of lands they control.
Phyrexia had tried to take Urza's soul. ...
Set:
Urza's Saga
Type:
Artifact
Rarity:
Uncommon
Cost:
{0}
{1}, Sacrifice a permanent: You gain 1 life.
When the Brotherhood of Gix dug out the cave of Koilos they found their master's...
Set:
Urza's Saga
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{R}{R}
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
"Shiv hatched from a shell of stone around a yo...
Set:
Urza's Saga
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{W}
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.Cycling {2} ({2}, D...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '