Set:
Urza's Saga
Type:
Creature — Goblin
Rarity:
Common
Cost:
{2}{R}
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it ...
Set:
Urza's Saga
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlef...
Set:
Urza's Saga
Type:
Sorcery
Rarity:
Common
Cost:
{1}{B}
Each player puts a creature card from their graveyard onto the battlefield.
"Death—an outmoded concept. We sleep, and we chan...
Set:
Urza's Saga
Type:
Enchantment
Rarity:
Uncommon
Cost:
{G}
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of...
Set:
Urza's Saga
Type:
Creature — Drake
Rarity:
Uncommon
Cost:
{4}{U}
FlyingWhen Peregrine Drake enters the battlefield, untap up to five lands.
That the Tolarian mists parted for the ...
Set:
Urza's Saga
Type:
Sorcery
Rarity:
Common
Cost:
{B}
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"We decide w...
Set:
Urza's Saga
Type:
Creature — Goblin
Rarity:
Uncommon
Cost:
{R}
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlef...
Set:
Urza's Saga
Type:
Artifact
Rarity:
Rare
Cost:
{2}
Cycling abilities you activate cost up to {2} less to activate.
Fiko summoned only atogs for three straight sessions. The tutor c...
Set:
Urza's Saga
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{1}, {T}: Untap target artifact.
The key did not work on a single lock, yet it opened many doors.
Set:
Urza's Saga
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{U}{U}
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '