Set:
Time Spiral Timeshifted
Type:
Creature — Human Rebel
Rarity:
Rare
Cost:
{2}{W}
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.{5...
Set:
Time Spiral Timeshifted
Type:
Creature — Human
Rarity:
Rare
Cost:
{1}{B}{B}{B}
Prevent all damage that would be dealt to Uncle Istvan by creatures.
Solitude drove the old hermit i...
Set:
Time Spiral Timeshifted
Type:
Creature — Efreet
Rarity:
Rare
Cost:
{3}{R}
Protection from white{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding st...
Set:
Time Spiral Timeshifted
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{1}{W}
Flash (You may cast this spell any time you could cast an instant.)When Vedalken Aethermage enters...
Set:
Time Spiral Timeshifted
Type:
Instant
Rarity:
Rare
Cost:
{1}{R}{R}
Fiery Temper deals 3 damage to any target.Madness {R} (If you discard this card, discard it into exile. When you...
Set:
Time Spiral Timeshifted
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{4}
Mindless Automaton enters the battlefield with two +1/+1 counters on it.{1}, Discard a card: Put...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '